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00:09welcome to mojo plays and today we're turning around and there's a giant xenomorph or a creepy
00:14android or a steaming pipe exploding with flames whatever it is i pooped myself these are the 10
00:19scariest moments in alien isolation let's go before we continue we publish content all week
00:25long so be sure to subscribe and ring the bell to get notified of our latest videos the alien aboard
00:32the torrens relane i'm on my way up to the bridge peace lasts about as long as you would expect
00:39in
00:39alien isolation not very long after sevastopol is destroyed amanda wakes up aboard the torrens and
00:45begins moving through the quiet ship seemingly moments away from finally escaping then alien
00:50appears or the xenomorph or the alien whatever you want to call it there's no sprawling station to
00:55hide inside no security system to exploit and nobody left to offer help the ship is cramped silent and
01:01suddenly feels more dangerous than anywhere amanda has already survived with the creature closing in
01:06she forced herself into a space suit and opens the airlock blasting them both into space it's a cruel
01:11ending because the rescue ship becomes one final trap amanda may survive but her trip home has become
01:17way less comfy
01:29dr coleman opens the door damn you coleman you knew that thing was here now that's unfair i thought it
01:36might be there there's a difference now the class code for one brief moment dr coleman seems like the
01:40answer to several of amanda's problems he has useful information understands the medical wing
01:45and agrees to cooperate after she retrieves supplies for him naturally the game can't allow that
01:50arrangement to continue while coleman works on opening a locked door the alien drops behind him
01:55and sends him to valhalla with crazy efficiency there's barely enough time to process what's just
02:00happened before amanda's left alone inside san cristobal medical the scene is effective because it
02:05breaks an unspoken rule players often trust conversations should be safe here they're not the alien doesn't
02:12pause for dialogue mission updates or helpful supporting characters
02:19crawling through the alien hive
02:21oh no god no
02:24by the time amanda reaches the reactor nest careful stealth has turned into complete sensory overload
02:31signals crowd the motion tracker steam blocks sight lines and strange organic growth
02:35covers nearly every surface eggs sit waiting along the floor face huggers can spring from the
02:40darkness and several adult aliens move through the area at once even the walls are disturbing as
02:46cocooned victims can still be heard suffering inside them the flamethrower provides some protection but
02:52every burst wastes precious fuel and may attract another creature earlier encounters encourage players
02:57to study one threat and plan around it the nest removes that comfort entirely danger can arrive from
03:03the ceiling the floor a nearby egg or even behind you why because alien
03:09that's why
03:16discovering the derelict spacecraft
03:27nothing needs to chase the player during mission nine marlo's expedition because the destination is
03:32frightening enough marlo's crew follows a strange signal across lv 426 and enters the ancient alien vessel
03:38seen in the original alien the enormous interior is empty silent and clearly built by something far beyond
03:44human understanding after discovering the fossilized space jockey the group continues
03:49downward toward a chamber filled with eggs anyone familiar with the film already knows what
03:53catherine foster is about to find and that knowledge creates the entire tension of the scene
03:58every step feels like another chance for someone to turn around yet nobody does when foster approaches
04:03an opening egg the game's not trying to surprise the audience instead it makes players watch the exact mistake
04:09that will eventually spread disaster across savastopol
04:18entering apollo's core without weapons
04:25i'll bet
04:26weapons crafted equipment and confidence are all left at the door before amanda enters apollo's core
04:31that would already be unpleasant but the area is patrolled by industrial working joes
04:35that are stronger than the standard models and protected against electrical attacks fighting
04:40them directly isn't sensible unless amanda has recently developed a passion for being strangled to death
04:44the setting also feels completely different from the rest of sevastopol instead of broken corridors
04:49and flickering machinery the core is bright clean and disturbingly organized apollo speaks calmly
04:55while directing amanda through security systems designed to resist human interference that contrast
05:00creates the real horror it's less like entering a battlefield and more like being murdered by an
05:04extremely tidy computer department you bastards you threw it all away you and your company
05:12the first facehugger attack
05:17a tiny screech from somewhere near the floor suddenly gives players a brand new reason to panic
05:22facehuggers are smaller than the adult alien but they're also faster harder to spot and capable of
05:27killing amanda almost instantly they disappear among loose cables dark corners and scattered objects
05:32before launching directly at her head unlike the xenomorph they can't really be studied for long
05:37times or distracted across a large area once that sound is heard there's usually only a second to react
05:42their arrival also changes how players understand the entire outbreak sebastopol is not dealing with one
05:48creature that escaped containment something beneath the reactor has been producing more of them and these
05:52horrible little parasites are how the process begins
05:59the working joe showroom awakens
06:05you need an appointment
06:08rows of inactive working joes turn one showroom in alien isolation into the world's least welcoming electronics store
06:15every android stands neatly on display wearing the same empty expression and fake friendly appearance that immediately tells players
06:22something awful is coming it's creepy really creepy the tension comes from waiting amanda walks among them
06:28knowing at least one will eventually move but the game refuses to reveal which machine will start the trouble
06:33after she disables the security lockdown the entire collection begins stepping down from its platforms
06:38they don't rush or roar instead they slowly advance calmly repeat company approved phrases and shrug off far more damage
06:46than expected
06:47with multiple exits blocked by identical figures the room is a really really scary death trap
06:59escaping after purging the reactor
07:03destroying the reactor nest sounds like the point where amanda finally gets one over on the aliens
07:07she overloads the cause sets the hive ablaze and briefly turns sebastopol's worst secret into a giant barbecue
07:13unfortunately the creatures are not especially grateful several aliens swarm the reactor as amanda
07:19races across exposed walkways climbs ladders and searches for the lift with almost nowhere to hide
07:24flashing red lights shaking machinery and collapsing structures make it difficult to follow their
07:30movements running feels necessary even though the game has spent hours teaching players that running's
07:34basically a dinner bell the escape's not a victory lap it's amanda fleeing after setting fire to an enormous
07:39hornet's nest except the hornets are eight feet tall and considerably less open to negotiation
07:48finding ricardo with a facehugger
07:50we're leaving
07:57ricardo ricardo doesn't receive a dramatic final stand in alien isolation by the time amanda reaches
08:03him the damage has already been done he sits motionless with a facehugger clamped around his head
08:08and when it eventually falls away it won't be a relief players know exactly what the creature
08:12has left behind that makes the scene far worse than a sudden death his voice has been one of amanda's
08:17last connections to another living person offering directions and a little comfort through the radio
08:22now she can only watch his lifeless body no alarms sound and nothing gives chase the game
08:27simply allows the horror to settle in which feels far crawler
08:36the alien descends at the transit station
08:42for hours alien isolation keeps its main attraction hidden which almost starts to feel rude that patience
08:49finally pays off at sebastopol's transit station while amanda waits for the car the alien quietly drops
08:54from a ceiling vent behind her and rises to its full height there's no cinematic showdown glowing weak
09:00point or handy shotgun place nearby it simply arrives and starts hunting up to this moment the station's
09:06dangers have mostly involved panicked survivors broken systems and generic space station misery
09:11seeing the creature in full changes everything even worse the transit car takes forever to appear
09:16leaving amanda trapped in the open while heavy footsteps move nearby this is where the game stops hinting and
09:22properly begins the nightmare did you enjoy this video check out these other clips from mojo plays and
09:35be sure to subscribe and ring the bell to be notified of our latest videos
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