00:03WELCOME TO THE FIRST INSTALLMENT OF BATTLE WITH COMBAT
00:05A SERIES WHERE WE TAKE YOU THROUGH OUR COMBAT PHILOSOPHY
00:08SHOWCASE HOW IT'S IMPROVING AND EVOLVING
00:10AND GIVE YOU A TASTE OF WHAT'S COMING VERY SOON TO THE GAME
00:13TODAY WE'RE TALKING GUNPLAY
00:17EVERY WEAPON SHOULD HAVE NOTABLE CHARACTER
00:21GUNPLAY SHOULD HAVE DEPT
00:22AND INFANTRY COMBAT PACING SHOULD CREATE VARIED TYPES OF ENGAGEMENTS
00:25ON EVERY MAP AND MODE
00:29MAINTAINING AND IMPROVING THE DEPT, CHARACTER AND PACE OF GUNPLAY
00:32EVERY TIME WE ADD NEW CONTENT TO THE GAME IS KEY
00:34AS USUAL WE ALWAYS TEST THESE CHANGES IN LABS FIRST
00:37TO MAKE SURE THEY'RE RESULTING IN POSITIVE CONSISTENT IMPROVEMENTS
00:40BEFORE BRINGING THEM OVER TO THE LIVE VERSION OF THE GAME
00:45MASTERING GUNPLAY COMES DOWN TO THREE SKILLS
00:49AIMING, RECOLE COMPENSATION AND WEAPON KNOWLEDGE
00:54AIMING IS OF COURSE A FONDATIONAL SKILL FOR BATTLEFIELD
00:58BUT TO MASTER AUTOMATIC WEAPONS
00:59YOU'LL NEED TO EMBRACE AND MASTER A DEEPER SHOOTING TECHNIQUE
01:04TO REWARD PROPER TECHNIQUE
01:05WITH SLIGHTLY INCREASED BULLET DEVIATION AFTER THE FIRST SHOT
01:08MAKING CONTROL BURST OR TAP FIRE EVEN MORE IMPORTANT FOR ACCURACY
01:12AT LONGER DISTANCES WHILE KEEPING FULL AUTO VIABLE FOR CLOSED QUARTERS AND COUNTERS
01:17WE'VE ALSO MADE RECOLE MORE CONSISTENT AND PREDICTABLE ACROSS ALL WEAPONS
01:22ALLOWING SKILL PLAYERS TO BETTER STAY ON TARGET
01:26COMBINED THESE CHANGES REWARD PLAYERS WHO MASTER THEIR SHOOTING TECHNIQUE
01:30WE ALSO WANT LONG RANGE ENGAGEMENTS TO BE MORE INTERESTING
01:33WHICH MEANS BALLISTICS SHOULD MATTER MORE THE FURTHER AWAY YOU ARE FROM YOUR TARGET
01:37TO THIS END WE'VE TUNED MUZZLE VELOCITY AND BULLET DRAG
01:40TO MAKE ANTICIPATING THE MOVEMENT OF DISTANCED TARGETS MORE IMPORTANT
01:44THE FINAL SKILL REQUIRED TO MASTER GUN PLAY IS WEAPON KNOWLEDGE
01:48KNOWING ALL ITS STRENGTHS AND WEAKNESSES SO YOU CAN OPTIMIZE ITS PERFORMANCE FOR EVERY ENCOUNTER
01:54THIS INCLUDES UNDERSTANDING THE WEAPON'S IDEAL RANGE AND OTHER ATTRIBUTES THAT GIVE EACH WEAPON ITS OWN PERSONALITY
02:03WE START BY PLACING WEAPONS IN ONE OF SEVERAL ARCHETYPES
02:07THESE ARCHETYPES ENSURE EVERY WEAPON CATEGORY AS ITS OWN FEEL IN TERMS OF WEIGHT AND HANDLING
02:12ITS WHY A BELTFILLED MACHINE GUN FEELS HEAVY AND POWERFUL WHILE AN SMG FEELS SNAPPY AND REACTIVE
02:18PLAYERS CAN FURTHER CUSTOMIZE EACH WEAPON TO BALANCE ITS STRENGTHS AND WEAKNESSES TO FIT THEIR PLAYSTYLE
02:24BUT ONLY WITHIN THE LIMITS OF ITS ARCHETYP
02:26MASTERING ALL THREE OF THESE SKILLS CAN PUSH A WEAPON'S PERFORMANCE BEYOND ITS BASELINE COMFORT ZONE
02:31AND MAKE IT VIABLE IN MOST COMBAT SITUATIONS
02:33THIS FLEXIBILITY ENCOURAGES PLAYERS TO BE CREATIVE TO FIND THE LIMITS OF EACH AND EVERY WEAPON
02:41IN INFANTRY COMBAT
02:42PACING AND WEAPON BALANCE ARE HEAVILY INFLUENCED BY OUR TIME TO KILL
02:46ALSO KNOWN AS TTK
02:47AT CLOSE RANGE, TTK FOR AUTOMATIC WEAPONS IS FAST
02:51THIS IS KEY TO ALLOWING PLAYERS TO HAVE A CHANCE WHEN THEY ARE OUTNUMBERED
02:55SLOWING DOWN TTK IN THESE SITUATIONS WOULD LIMIT OPPORTUNITIES FOR CLUCH PLAYERS
03:00THAT SAID WE'VE HEARD YOUR FEEDBACK
03:02AND WE HAVE TUNED THE AMOUNT OF DAMAGE DONE TO SPECIFIC PARTS OF THE BODY
03:05TO FURTHER REWARD PRECISION ACROSS ALL ENGAGEMENT RANCHES
03:13YOUR FEEDBACK IS INVALUABLE AS WE WORK TO BALANCE AND IMPROVE FEATURES
03:16SUCH AS SOLDIER VISIBILITY
03:18BODY DAMAGE MULTICLARE CHANGES SPECIFICALLY FOR LONG RANGE FIGHTING
03:21RECALL ADJUSTMENTS ACROSS A WIDE RANGE OF WEAPONS
03:25AND A NEW NETWORK BANDWID PRIORITY SYSTEM
03:27TO MANAGE CRITICAL ENEMY UPDATES
03:29FIXED SKIP SERVER INPUTS
03:31AND BETTER IMPROVED LATENCY FOR INCOMING AND OUTGOING DAMAGE
03:35FOR EVEN MORE DETAILS ON THESE CHANGES AND THE APPROACH TO GUNPLAY
03:38YOU CAN HEAD ON OVER TO THE BATTLEFIELD WEBSITE
03:40TO READ AN IN-DEPT BREAKBANK
03:41ALL THESE CHANGES WILL BE MAKING THE LEAP FROM LABS INTO THE LIVE GAME NEXT WEEK
03:46AND WE CAN'T WAIT TO HEAR ASSAULTS
03:47IN FUTURE STATE OF COMBAT UPDATES
03:49WE'LL BE TAKING A DEEPER LOOK AT VEHICLE PLAY, GADGETS AND MORE
03:53SO STAY TUNED FOR THAT AND WE'LL SEE YOU ON THE BATTLEFIELD
03:58SEXGAL ENJOY THE LAST IN-DEPT
04:00SEXGAL ENJOY THE LAST IN-DEPT
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