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Mit dem nächsten großen Update am 30. Juni bekommen die Waffen von Battlefield 6 eine Generalüberholung. Nach zahllosen Tests in Battlefield Labs gibt es grundlegende Änderungen am Rückstoß, dem Körperteilschaden und Scharfschützengewehren, die im neuen Video genauer vorgestellt werden. Hier eine kleine Übersicht:

- Die Streuung nach dem ersten Schuss wird erhöht, Rückstoßkontrolle und Feuerstöße werden auf längeren Distanzen wichtiger.

- Im Gegenzug werden Rückstoßmuster konsistenter und damit leichter kontrollier- und erlernbar.

- Der Waffenschaden an Gliedmaßen wird verringert.

- Die Sweetspot-Mechanik für Scharfschützengewehre wird abgeschwächt. Sie greift jetzt in einem kleineren Bereich als zuvor.

Am 30. Juni gibt es aber nicht nur einen Patch mit Verbesserungen, sondern auch einige neue, saisonale Inhalte. Darunter ist der neue Modus Taktische Vernichtung, ein Casual-Modus für das Battle Royale und das Event Drecksarbeit. Bei uns findet ihr auch eine komplette Übersicht zu Season 3 .

 
Transkript
00:03WELCOME TO THE FIRST INSTALLMENT OF BATTLE WITH COMBAT
00:05A SERIES WHERE WE TAKE YOU THROUGH OUR COMBAT PHILOSOPHY
00:08SHOWCASE HOW IT'S IMPROVING AND EVOLVING
00:10AND GIVE YOU A TASTE OF WHAT'S COMING VERY SOON TO THE GAME
00:13TODAY WE'RE TALKING GUNPLAY
00:17EVERY WEAPON SHOULD HAVE NOTABLE CHARACTER
00:21GUNPLAY SHOULD HAVE DEPT
00:22AND INFANTRY COMBAT PACING SHOULD CREATE VARIED TYPES OF ENGAGEMENTS
00:25ON EVERY MAP AND MODE
00:29MAINTAINING AND IMPROVING THE DEPT, CHARACTER AND PACE OF GUNPLAY
00:32EVERY TIME WE ADD NEW CONTENT TO THE GAME IS KEY
00:34AS USUAL WE ALWAYS TEST THESE CHANGES IN LABS FIRST
00:37TO MAKE SURE THEY'RE RESULTING IN POSITIVE CONSISTENT IMPROVEMENTS
00:40BEFORE BRINGING THEM OVER TO THE LIVE VERSION OF THE GAME
00:45MASTERING GUNPLAY COMES DOWN TO THREE SKILLS
00:49AIMING, RECOLE COMPENSATION AND WEAPON KNOWLEDGE
00:54AIMING IS OF COURSE A FONDATIONAL SKILL FOR BATTLEFIELD
00:58BUT TO MASTER AUTOMATIC WEAPONS
00:59YOU'LL NEED TO EMBRACE AND MASTER A DEEPER SHOOTING TECHNIQUE
01:04TO REWARD PROPER TECHNIQUE
01:05WITH SLIGHTLY INCREASED BULLET DEVIATION AFTER THE FIRST SHOT
01:08MAKING CONTROL BURST OR TAP FIRE EVEN MORE IMPORTANT FOR ACCURACY
01:12AT LONGER DISTANCES WHILE KEEPING FULL AUTO VIABLE FOR CLOSED QUARTERS AND COUNTERS
01:17WE'VE ALSO MADE RECOLE MORE CONSISTENT AND PREDICTABLE ACROSS ALL WEAPONS
01:22ALLOWING SKILL PLAYERS TO BETTER STAY ON TARGET
01:26COMBINED THESE CHANGES REWARD PLAYERS WHO MASTER THEIR SHOOTING TECHNIQUE
01:30WE ALSO WANT LONG RANGE ENGAGEMENTS TO BE MORE INTERESTING
01:33WHICH MEANS BALLISTICS SHOULD MATTER MORE THE FURTHER AWAY YOU ARE FROM YOUR TARGET
01:37TO THIS END WE'VE TUNED MUZZLE VELOCITY AND BULLET DRAG
01:40TO MAKE ANTICIPATING THE MOVEMENT OF DISTANCED TARGETS MORE IMPORTANT
01:44THE FINAL SKILL REQUIRED TO MASTER GUN PLAY IS WEAPON KNOWLEDGE
01:48KNOWING ALL ITS STRENGTHS AND WEAKNESSES SO YOU CAN OPTIMIZE ITS PERFORMANCE FOR EVERY ENCOUNTER
01:54THIS INCLUDES UNDERSTANDING THE WEAPON'S IDEAL RANGE AND OTHER ATTRIBUTES THAT GIVE EACH WEAPON ITS OWN PERSONALITY
02:03WE START BY PLACING WEAPONS IN ONE OF SEVERAL ARCHETYPES
02:07THESE ARCHETYPES ENSURE EVERY WEAPON CATEGORY AS ITS OWN FEEL IN TERMS OF WEIGHT AND HANDLING
02:12ITS WHY A BELTFILLED MACHINE GUN FEELS HEAVY AND POWERFUL WHILE AN SMG FEELS SNAPPY AND REACTIVE
02:18PLAYERS CAN FURTHER CUSTOMIZE EACH WEAPON TO BALANCE ITS STRENGTHS AND WEAKNESSES TO FIT THEIR PLAYSTYLE
02:24BUT ONLY WITHIN THE LIMITS OF ITS ARCHETYP
02:26MASTERING ALL THREE OF THESE SKILLS CAN PUSH A WEAPON'S PERFORMANCE BEYOND ITS BASELINE COMFORT ZONE
02:31AND MAKE IT VIABLE IN MOST COMBAT SITUATIONS
02:33THIS FLEXIBILITY ENCOURAGES PLAYERS TO BE CREATIVE TO FIND THE LIMITS OF EACH AND EVERY WEAPON
02:41IN INFANTRY COMBAT
02:42PACING AND WEAPON BALANCE ARE HEAVILY INFLUENCED BY OUR TIME TO KILL
02:46ALSO KNOWN AS TTK
02:47AT CLOSE RANGE, TTK FOR AUTOMATIC WEAPONS IS FAST
02:51THIS IS KEY TO ALLOWING PLAYERS TO HAVE A CHANCE WHEN THEY ARE OUTNUMBERED
02:55SLOWING DOWN TTK IN THESE SITUATIONS WOULD LIMIT OPPORTUNITIES FOR CLUCH PLAYERS
03:00THAT SAID WE'VE HEARD YOUR FEEDBACK
03:02AND WE HAVE TUNED THE AMOUNT OF DAMAGE DONE TO SPECIFIC PARTS OF THE BODY
03:05TO FURTHER REWARD PRECISION ACROSS ALL ENGAGEMENT RANCHES
03:13YOUR FEEDBACK IS INVALUABLE AS WE WORK TO BALANCE AND IMPROVE FEATURES
03:16SUCH AS SOLDIER VISIBILITY
03:18BODY DAMAGE MULTICLARE CHANGES SPECIFICALLY FOR LONG RANGE FIGHTING
03:21RECALL ADJUSTMENTS ACROSS A WIDE RANGE OF WEAPONS
03:25AND A NEW NETWORK BANDWID PRIORITY SYSTEM
03:27TO MANAGE CRITICAL ENEMY UPDATES
03:29FIXED SKIP SERVER INPUTS
03:31AND BETTER IMPROVED LATENCY FOR INCOMING AND OUTGOING DAMAGE
03:35FOR EVEN MORE DETAILS ON THESE CHANGES AND THE APPROACH TO GUNPLAY
03:38YOU CAN HEAD ON OVER TO THE BATTLEFIELD WEBSITE
03:40TO READ AN IN-DEPT BREAKBANK
03:41ALL THESE CHANGES WILL BE MAKING THE LEAP FROM LABS INTO THE LIVE GAME NEXT WEEK
03:46AND WE CAN'T WAIT TO HEAR ASSAULTS
03:47IN FUTURE STATE OF COMBAT UPDATES
03:49WE'LL BE TAKING A DEEPER LOOK AT VEHICLE PLAY, GADGETS AND MORE
03:53SO STAY TUNED FOR THAT AND WE'LL SEE YOU ON THE BATTLEFIELD
03:58SEXGAL ENJOY THE LAST IN-DEPT
04:00SEXGAL ENJOY THE LAST IN-DEPT
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