00:02Every decision on your expedition can change history.
00:08Your choices having consequences is one of the things I'm most proud about.
00:13We let our choices just emerge out of the role-playing opportunities that present themselves.
00:17The smallest thing you can do, you think it won't have any consequence at all, but it actually will.
00:23Every choice shapes the story that lies ahead.
00:32But before you can rewrite it, you must understand what came before.
00:39Every time we set out to make an expeditions game, we do start at the library.
00:43So much research.
00:45This time as a new thing, we also had the budget to hire a historical consultant.
00:49We've been very keen to follow her advice and make sure that when a Japanese person plays that game,
00:52they don't go like, ugh, these westerners haven't even done their due diligence.
00:55I pretty much just want as few historians who play the game to yell at me.
01:00They will, but I'm trying to mitigate that number.
01:04Follow in the footsteps of a stranger who became a samurai.
01:10The story of William Adams is like a classic expedition story of someone who travels all the way across the
01:17world.
01:18All of the quest names for the main story are excerpts from letters that William Adams wrote.
01:22Arrives with an almost dead crew and then just has to sort of not die.
01:29Assemble a crew, each following a path of their own.
01:33You can definitely befriend, you can turn a companion into a rival or you can romance any of the eight
01:39companions as well.
01:40If you gain the trust of certain companions, they'll reveal more things about themselves.
01:45There will be at least one companion who has hidden secrets that might change your opinion on them.
01:50We think for players who like that drama and their romance, then that'll be a good little thing to discover.
01:58Whether you leave your mark on Japan, or are swallowed by it, is yours to decide.
02:08Indeed.
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