00:00Generative AI is a divisive subject, but it's clear the games industry has learned firsthand
00:05how effective, or not, it can be. And I don't know that we're prepared for just how bad
00:11vibe-coded games can possibly be. Speaking to Edge Magazine on the rise of AI tools and
00:17games development, Clint Hocking, who led the team on the upcoming Assassin's Creed Hex,
00:22admits to having used AI to help him learn how to code in the past. It was brutal. ChatGPT
00:28kind of sucked. You didn't really know how to code. Everything was broken. He continues,
00:34it was mostly me trying to debug code without knowing how to code myself. After about half a
00:39year of untangling ChatGPT's message, Hocking says he finally learned how to code in JavaScript and no
00:46longer uses AI tools to code. Though Hocking did ultimately learn the skill he set out to,
00:51he acknowledges in some ways he learned to code despite ChatGPT, which he likens to a tutor more
00:57than an alternative, an unruly one at that. Hocking also shares some insights into Ubisoft's work with
01:03AI, sharing no one in the company lost their jobs to it as far as he could tell, and that
01:07the
01:07developer was at one point looking into generative technologies that might have powered his last
01:12major title at Ubisoft, Watch Dogs Legion.
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