00:01This is a moment where a normal person would step to the side.
00:04Lara Croft doesn't step to the side, she cartwheels to the side.
00:07Because she's fast, because she's agile, because she can do all those things.
00:10And it should feel right for you to do it on the sticks,
00:13and it should feel cool for you to look at it when you're playing it.
00:22Lara had a physicality, acrobatics, and at least for those of us who were pretty good at the game,
00:28we spent quite a bit of time swan diving and doing the different acrobatic moves to look awesome.
00:33You need to go back and you need to look, you need to look how those games were functioning.
00:39What was the essence of those, to extract it and put it in the future?
00:43This character and this franchise, it's more about adventure, action-adventure, cinematic experience.
00:50So she's moving confidently with all this acrobatic, athletic style of climbing, jumping, etc.
00:56And I think that's, that's what makes Lara, Lara.
01:00Her physicality is really important.
01:03So I did a lot of, I still do a lot, weight training, running, yoga, rock climbing.
01:08I freaking love rock climbing.
01:10That is my, that is my jam.
01:12What makes climbing Lara's climbing, basically?
01:15And there is multiple super subtle things that makes it Lara Croft climbing, not someone else.
01:23It's, it's through animations, it's through the dynamics of the animation,
01:28how fast she's jumping from one ledge to another, how far it will be her leap of faith.
01:33And all of that, basically, were, were the biggest issue for us.
01:38Because regular jump doesn't mean that it's a Lara Croft regular jump, right?
01:44There's quite a few climbing features that we have.
01:47There's climbing on the poles, there's climbing on ledges, swinging around the horizontal poles.
01:53Obviously, we also have grapple.
01:56Nailing Lara's movement, I think, is one of the most important things to get right when you're making a Tomb
02:01Raider game.
02:02Whenever you're playing a game, if a character doesn't move the way that you expect them to move,
02:07you are likely going to get frustrated.
02:09Or if you're coming into a franchise that has several games establishing what that character should feel like,
02:15you have to get that right.
02:17Getting that to, one, feel good on the sticks, was really important.
02:21But also making sure that it was tied to gameplay.
02:23When we released the trailer, there is, like, one specific sequence of moves where she's jumping from a horizontal pole
02:31to a ledge,
02:32and then she does a handstand, and then there's swan dive.
02:34And people were all, like, screaming at the screen above.
02:38For me, visual language is how we guide the player throughout the levels.
02:42Through color, through a lot of composition in environments,
02:46and try to subconsciously guide them to the places.
02:49We have bears that, if you're getting close to them, they're flying away, and something moves.
02:55It catches automatically player's eye, so we have a lot of them in the background.
02:59We brought back Charlie.
03:01It's the legend that there's a fish that guides player.
03:07The fish try to swim towards the places that you're supposed to go.
03:11So, we have a bunch of those really nice touches that we're trying to use throughout the game.
03:17You need to know that there is something behind you, and so she would do, like, head turn.
03:21That's very subtle, and most people don't realize it.
03:24For this, we added a part where if you stopped for, like, half a second,
03:30she would, like, turn her body around to the target and look at it.
03:34If you are swinging on a grapple, and there's something, she would, like, you know, reach.
03:39And one of the things that is very unique about Lara, even from, like, the original game,
03:43is she doesn't jump or, like, sidesteps.
03:46She cartwheels.
03:47She does a lot of acrobatic moves that are unique to who she is as a person,
03:52that says a lot about her story, that says a lot about who she is.
03:56We have all the adventures through the unknown ruins of some ancient civilizations.
04:01We're fighting with some wild beasts that reside in there.
04:06But also, you can spend 20 minutes doing, you know, handstands and acrobatics
04:12and picking which outfit to choose before you come back to searching for various collectibles and treasures.
04:19Or at least you have the freedom to do so, right?
04:21The combination of all of it, it has all of the ingredients that the series, you know, lives on.
04:28When the path really isn't clear, what's your next move?
04:33Find out in Tomb Raider Legacy of Atlantis.
04:36Pre-order now.
04:45Now, if you enjoyed this look behind the scenes, subscribe to our YouTube channel
04:49and follow us on the socials at PlayTomb Raider.
04:54We'll see you next time.
04:58Here is Daniel.
04:58See.
04:58See.
05:00See.
05:01See.
05:02See.
05:02See.
Comments