00:00Clear Obscure Expedition 33 found commercial and critical acclaim for many reasons, but
00:04the heart of Sandfall Interaxe's French RPG is a turn-based combat system that mixes in
00:09real-time elements like parrying enemy attacks and timing combo inputs.
00:13Final Fantasy 7 Rebirth and Remake director Naoki Hamaguchi reasons that such a hybrid
00:18of turn-based and action elements may have been inevitable, as pure turn-based RPGs lost
00:22ground to action with younger, newer generations of gamers.
00:25Speaking with Game Informer, Hamaguchi notes that action games have become more mainstream.
00:29As a result, he says RPGs and JRPGs are increasingly brought up as legacy genres.
00:34However, he also stresses the strengths of turn-based games.
00:37Games where you evaluate the situation, contemplate your moves and build upon the decisions you
00:41make are deeply universal, closely tied to the very nature of human thought, he argues.
00:46Without calling out Clear Obscure Expedition 33 by name, Hamaguchi adds, at the same time,
00:51it's also true that when we look at younger players, they increasingly favour more real-time
00:55experiences and games.
00:56I believe they're a generation that's naturally accustomed to receiving instant feedback upon
01:01input.
01:01He then adds, with that context in mind, it may have been inevitable for turn-based games
01:05that incorporate real-time decision-making through action elements to gain prominence.
01:09I think this reflects players' desire for both the excitement of strategy and the immediacy
01:14I think this works as well.
01:14I think this is the reality of response.
01:14I think this is the reality of response.
01:15I think this is the reality of response.
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