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00:00And then after that, some weeks after that, it's going to be adding multi-player features like Proximity Chat Player
00:28Revive and other multi-player features.
00:29and then even later in the year is the big content drop our ea2 drop that's going to add the
00:34new
00:34region new creatures new vehicle chassis new progression new story all that stuff huge content
00:40drop takes us a while to work on that and we're really working hard on it but we are a
00:44small team
00:45and so we're doing that while also integrating all your feedback so let's talk about 1.1 1.1
00:50focuses around a few major things one is biomods we're going to be adding a bunch of new bio labs
00:55to the earlier game so you'll be able to find and swap out more biomod options as you play the
00:59game
01:00from the start additionally later in the game when you have a new tool that i don't want to spoil
01:05in
01:05case people haven't gotten that far you'll be able to scan creatures and actually unlock more passive
01:09biomod slots that you will be able to take multiple passive biomods at the same time another
01:15major one that i think people are going to be happy with is creature work we've done some work around
01:19creature flinches so most of the creatures in the game now have good flinches so if you smack them
01:23with the survival mulch tool you'll get that reaction out of them before they flee to really
01:27let you see and understand the impact you're having on them additionally we've done some work on the
01:31sonic resonator where a bunch of the creatures now have a stun state so when you hit them with the
01:35sonic resonator you'll see them clearly communicate that they've become stunned that's all in an effort
01:40to make you feel like you're having the mitigation of creatures that we want you to feel which has also
01:43been a major part of your feedback we've also done more work around blight encounters we're trying to
01:50make it that when you encounter the blight creatures around the angel combs there's a better transition
01:54from when they go from a passive to aggressive and so that you can really feel that and not be
01:59as
01:59surprised of where creature attacks are coming from which was a problem we had definitely heard in
02:04feedback we've also done some work to improve the gameplay around rex though this is obviously a work
02:09in progress and we're going to be doing a lot more of that as we go through the game but
02:12there is
02:13a little bit more puzzle solving in there very light a little bit more gameplay and a lot more work
02:19on the
02:19visual cohesion of the rex we're also doing some work to the PDA mostly around clarity changing all
02:25the categorization changing the UI and providing a playback function in there so you can listen to
02:30audio logs at will rather than having them all autoplay whenever you find them in the world
02:37additionally we've done some work around the o-line and prioritization which should make it that instead
02:42of a bunch of audio queuing up all the time like it was before resulting in this really constant sort
02:47of
02:47soundscape it should be somewhat reduced because now we'll have lines that will stomp over other lines
02:52based on importance
02:59we've also done some work on giving players a personal storage option so this will be a new
03:03buildable that you can have in the base and this will be not connected to the fabricators and processors
03:09by defaults we've also done a bunch of other minor fixes and minor feature work that you'll be able
03:15to read about in the full patch notes but again this is just the first of all of our updates
03:19we're going
03:20to be doing so if you want to continue to make your voices heard please communicate with us anywhere you
03:25can where whether that's our socials or in nolt if you want to make suggestions we are reading that we
03:30are looking at it all and we like to read it whether it's critical or positive and last I just
03:36want to
03:36say thank you to all of you who have purchased Subnautica 2 and are playing with it have already finished
03:41your playthroughs and are waiting for the next content drop it doesn't matter we we're just so happy to
03:45have you along for the open development journey and we really can't say thank you enough have a good one
03:51you
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