Saltar al reproductorSaltar al contenido principal
  • hace 2 días
Entrevistamos al legendario Pete Docter, jefe de Pixar y director de películas como Monstruos S.A., Up, Inside Out...; y a la productora Lindsey Collins (WALL-E, Buscando a Dory, Red) por el estreno de TOY STORY 5. (editado)
Transcripción
00:00Welcome to Spain, guys.
00:01Thank you. It's good to be here.
00:03I really love the movie.
00:04I wanted to start by asking you something that we were talking about the other day at the office.
00:09The earliest Pixar movies, Toy Story, movies that are 20, 30 years ago, Monster, for example, still look so great.
00:18It's obvious that you can compare it to Toy Story 5, to Toy Story 4, but why do you guys
00:23think that they still look so good?
00:24And also, have you ever thought about doing a remaster or something like that, a redesign for those areas that
00:31are a bit of solid?
00:32Well, first of all, thank you for saying that.
00:34For those of us who look at them, who worked on them, we're like, maybe he's moved.
00:39We've come a long way since then.
00:40Yes.
00:41But I think the reason people still get hooked in them, even like Toy Story, which kind of, Toy Story
00:461 looks a little like a video game by today's standards.
00:49But the characters are fun.
00:51The relationships are deep and dynamic, and that's, I think, what you get hooked in, and you forget what the
00:57look is.
00:58That says, we do spend a lot of time really trying to, every film up our game, make it better
01:04and better.
01:05I think the key with Toy Story 2 is an interesting one, because on the one hand, you want to
01:08embrace all the new technology and have it look as amazing as you possibly can,
01:12but you also have to show a little bit of restraint, because there's a version of the Toy Story world
01:17that could be hyper-real,
01:18and we would be like, that doesn't feel like a Toy Story movie at all.
01:21So we always have this interesting dance of both kind of updating the tech and trying to take advantage of
01:26it,
01:26and showing a bit of restraint so it never feels like we're completely outside of the Toy Story universe.
01:32That's great.
01:33This movie talks about dangers of technology, so I would like to ask you, of course, about AI, artificial intelligence.
01:41What's your position in Pixar?
01:44Because Disney and other studios are taking some steps on it, Hollywood is taking some steps on it.
01:49What's your position in Pixar?
01:50Are you going to embrace it someday?
01:52Are you going to completely reject it?
01:54Well, Pixar has had a long history of embracing new technology,
01:57and I remember even when Toy Story 1 came out, all of the journalists were asking,
02:03how long is it going to be before we replace all actors with computers?
02:07Like, well, I think AI is similar in that it's a great new tool.
02:12It can be used for wrong and good, and for me, I feel like the difference between those two is
02:20why do we make movies?
02:22It's because we as artists have something to say to other human beings,
02:26and if I can use AI to amplify that, to make that better, great.
02:30But if I just say, AI, go make it, it's not going to say anything.
02:34I'm not going to discover anything about myself.
02:36It's going to just regurgitate stuff that's already been done.
02:39So I feel like it's here.
02:42We need to embrace it, but we want to be doing that in a thoughtful way.
02:47That's great.
02:49Now let's talk about Toy Story, because we can argue that Toy Story 3 was the perfect ending.
02:54You came back with Toy Story 4.
02:55Now we have Toy Story 5.
02:57What's the feeling inside Pixar?
02:59Are we going to have, or do you guys feel that we could have a Toy Story 6?
03:02And also, how long do you guys think that Toy Story can continue for me?
03:07Oh my gosh.
03:08I mean, I feel like we never knew that we were going to do Toy Story 2, or 3, or
03:124, or 5.
03:13I think that we never think about the next one when we're making it.
03:16We try to treat each one as its own individual thing.
03:19And I think the reality is that is interesting to us as we reflect past on it,
03:26is that it's actually a storyline, and these are characters that actually do feel like you kind of enjoy going
03:32back
03:32and checking in with them.
03:33I mean, each one has had a massive amount of time pass in between the two.
03:37But I think that's what's special about Toy Story, is that it embraces the passage of time.
03:42We're not trying to lock these characters into a certain period of time.
03:45And that lets us kind of tell new stories with them every time, because they're seeing the world as we
03:51are.
03:51So technology, for instance, is a threat to them, and it's the same kind of complicated relationship we have with
03:57it.
03:57So, I don't know, 6, 7, I don't know.
03:59If Andrew Stanton was sitting here, I feel like he keeps promising, like, 6, 7, I'm like, stop talking.
04:05There's no plan at the moment to do a 6 or a 7 or an 8, but we're never going
04:09to be against, I think, telling a story in this world.
04:13The right idea comes up.
04:14We love these characters.
04:15I mean, it's just whether or not there's a story deserving to tell, you know.
04:19Talking about that, this is the fifth movie in a franchise.
04:23I know we have Hoppers this year, we are going to have Gato, Amazing T-shirt, yesterday, but we are
04:29also going to have Coco 2, Incredibles 3, and other monsters.
04:33How do you balance this conflict between original ideas, known IPs, and which one is harder to do?
04:41To continue one, or?
04:43It's definitely a very thoughtful discussion that we have all the time.
04:47You know, it's difficult because the reality is people will say, oh, I want more originals, but the box office
04:54shows people like coming back to characters that they know.
04:58So, in terms of what's more difficult, they both have their own challenges.
05:02The thing with an original is you have a whole world, all new characters, everything you're coming up with from
05:08scratch.
05:09Nothing exists.
05:10It's not like we can cast real-life actors and have a set.
05:14We have to create all of that.
05:16So, that's really hard.
05:18And now, when you get to the sequel, you go, well, all the rules and things that I set up
05:23on the first one.
05:24And now the Holden, too.
05:25Wait, I don't like that rule.
05:27Well, too bad.
05:27You made it up already.
05:28And that, so it becomes, like, even, and character arcs, too.
05:32Like, we took this character from being selfish to selfless.
05:36Now what?
05:37Where do we go now?
05:38Because the characters, I think, it's...
05:39Before Woody was on the couch for, like, 20 years.
05:41Exactly.
05:41And then we finally were like, okay, you can have a rest.
05:43It's Jesse's time.
05:45Well, that's what's fun about these characters.
05:47They just have a lot of depth.
05:48And are there any red lines when you take known characters, for example, Woody, Boos, Jesse, Mike, Sully, in other
05:56movies?
05:56Are there any red lines when going to do another adventure, another movie?
06:01No.
06:02I mean, I think we try to make sure that we're obviously staying true to the characters we created.
06:06And making sure that we're not just kind of all of a sudden taking them somewhere that we never kind
06:11of set up.
06:12I think there's a real, a deep understanding of these characters at Pixar still.
06:16I mean, we've had people who have worked there for 30 years.
06:19I've worked on all of them, 35 years.
06:21And so there's a deep knowledge of who these characters are and a big belief that we need to stay
06:25true to that.
06:26And then the fun of it is actually when on Toy Story 5, for example, you have a co-director,
06:30co-writer who's 30 years old.
06:32So their first movie in a theater was Toy Story 2.
06:36So they're bringing, you know, Kenna Harris is, like, bringing her perspective as a fan.
06:40So they're poking at things that are really fun to poke at in terms of a fan backstory.
06:46They're like, you know, I always imagined Jesse on a farm.
06:49And we're like, okay, great.
06:51So they're not red lines as so much as you're trying to kind of also introduce these new kind of
06:57elements to these characters that you're now getting because you have these generations that are spanning in the studio.
07:02But we have put the brakes on stuff quite a lot.
07:04Like if we try to do something and it's just not coming together, back on the shelf.
07:09Yeah, we're not just going to do it to do it.
Comentarios

Recomendada